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Tag: Video-Games

Hello, fellow readers.

After a while, I’m back to talk more about games. I played a couple of games in the meantime with my “wonderful computer” and decided to pick one that reminds me of my childhood: Scary and dark. LOL ūüôā

When I first played Doom 3, it was back in 2005. I didn’t play much at the time because I was into other games and also because my machine wasn’t so good (it never is as you can see). Years later, I was looking for a FPS game where I didn’t have to think much about what to do instead of just shooting what it moves and explore places and remembered seeing Doom 3 at Steam for 75% off. Yep! That’s my tip to buy it alongside Very Positive reviews overall.

Sure, it is an old game, but still, you can have some fun playing it and especially if you don’t have an amazing game PC like me. Sure, now I can play Fallout 4, but not as good as I was expecting. Anyway, back to Doom 3, the game was released in August 3, 2004 and it was developed by id Software and published by Activision. Further on, the game was adapted for Linux, Mac OS and Xbox, probably due to it’s success.

About the Game:

You start as a marine who doesn’t know how to use a flashlight with a gun at the same time (I’ll explain later). The year is 2145 and the game is set on Mars. Some scientist are trying to improve the teleportation technology, biological research and advance weapons design but they ended up opening the games of hell (oh, crap…). Now you (the marine-against-flashlights) have to fight through the labs to find your way out, meet with other survivals and prevent the demons from attacking the Earth … from Mars….(? … okay).

The game itself has no puzzles or real challenges. Most of the time you’re running around, shooting monsters, trying to find your way out, falling into traps and opening rooms with monster inside. And they all want to kill you. Apparently, you are one of the lucky ones that survived in a place full of monsters that don’t like hell and no way to go back home (you and them). Lucky you!

Now, different from the previous Doom games, this one has NPCs which you can talk and interact. They will give you information about what is happening, gossips, pieces of the story or will just tell you to f* off because they are working on some pixel thing. The start of the game is just you running around to meet some people and get to know a part of the lab, duties, what you will do, etc. Later on, after someone screw up with something, you find yourself looking for a way out of there. (won’t give any spoilers if you haven’t played the game yet). Still, enemies will jump from a lot of places and if you see a dark corner, flashlight it and shoot it (not at the same time… We’ll get there).

My opinion about Doom 3.

Flashlight: Yes! As the game tries to keep the horror environment, you have a flashlight to use on dark places (duh!). However, you cannot use the flashlight and a gun at the same time. As a Marine in this game, apparently they don’t teach you how to hold a gun¬†and a weapon at the same time. Due to that, the beginning of the game can be a little frustrating because you want to SEE what you’re shooting at. Still, if you get used to it, it’s something that you can work around. TIP: Equip the gun you want to use and press F (shortcut for¬†flashlight once you get it with your PDA). This will equip immediately your gun from the flashlight instead o using the roll mouse button or the numbers to find the gun you’re looking for. I found this the best way so far to work around. Furthermore, you will find yourself in the game like: Flashlight, shoot, flashlight.

Graphics: It’s 2004. For the time, the graphics were okay, especially when comparing to the old Doom games. Still, sometimes I got confused with green lights blinking in the background – which I thought could be button I could push open something.

Controllers: Nothing to complain much here except that, as a FPS, some people are used to a default set of controller like left CTRL to crouch or right mouse button to focus. Doom 3 allow you to modify of course the buttons and you have to go around to check what is best for you. Still okay. Another thing I had to get used to is to use the roll mouse button to get my weapon fast. Sometimes I scroll too fast and ended up changing to my fists to fight a 3 meter monster.

Music/Sounds: Everything there follows the spooky environment and keeps you in the survival/horror game mood. You can hear pipes breaking, sparks, fire, etc., and all will keep you immerse and sometimes scaring you a little bit. Eventually you will get used to it or pissed with it as in the beginning of the game all you can hear I people screaming, asking not to get kill, and eventually, dying. I have to admit, it was a little bit annoying for me and one time I tried to find a way to turn it off. Why people have to scream so much when getting kill by hell monster?!? geez…

Interested to comment is that to finish a level you have to get into an elevator and to do so, you have to find a specific access card. Any resemble to the old Doom games?

Anyway, So far on the levels I played, ammunition is everywhere and health is also all over the place. I tried to save some ammo but kept leaving some behind all the time so I decided to use my best weapon first. I’d say it was a bad choice because the game is balance on how you use ammunition. In other words, you have to use it wisely, or you will ended up without any or just a little of it. The idea of having a PDA – Personal Data Assistant for yourself and NPCs is quite interesting. It’s an option menu in the game but without losing the game environment feeling. Sometimes you have to go over other PDAs people to get access to codes, general information about what happened or just to read their e-mail and notice that they don’t like someone. There’s even a request from the HR for a volunteer position to test something. Terminals and places you can interact in the game changes the cursor so feels like you’re “tapping” the screen. It’s a nice way to tell you what you can interact and what you cannot.

AI in the game is not really smart, but they don’t miss a shot! If you’re on the way, hide instead of trying to duck and shoot. Eventually they will follow you – if they see you. That’s also something nice. You can shoot them on the back! That means their vision is limited to their front and, trust me, that requires some nice attention and programming. Anyway, Demons, if you find one behind a door (and you will) jump at you right away and it’s hard to escape, unless you open the doors from the side. Also, be careful not to get stuck on a corner by one of them or they will suck your life and armor pretty fast. Enemies with guns will also make you lose your aim for a moment if hit, so don’t try to shoot as crazy as you go. Think! And aim for the big area. Trying to hit the head does not affect them differently as the torso.

Another feeling I had (as mentioned) is that the programmers kept putting specific “lines” in the game so when you cross it, a monster will appear, something will fall from the ceiling or a part of the scenario will fall/open. It’s nice to have that, but I felt it was too much and all the time I kept walking and stopping, walking and stopping, just to make sure I didn’t open a secret door with a monster inside. Some people would say that this is part of the game, of course, but for me felt like things happened automatically as I walk or not naturally as a real environment. You are the trigger for the environment, and not the environment itself.

Overall, it’s not a bad game and I’d for sure recommend for people who doesn’t have a powerful computer or just want a game to explore-and-shoot with no loosing head puzzles. It’s also really nostalgic to play again Doom and to have that feeling from the first game.

So, what are you waiting for? Go after the game, but wait for the discount… or not if you have $7 available. ūüėÄ

How to become a Professional Video Game Tester

I found out those tips at http://work.chron.com/ and, so far for what I have seen, some of them are pretty good.

Let me know what do you think about those tips and if you have another good one that was not mentioned below.

Spare some time to read it if you are looking for an opportunity to get into this biz.

Video game testing, also called quality assurance testing, isn’t a fantasy job; it’s an actual, necessary part of the game development process. A game testing job can be a good way to get your foot in the door of the gaming industry, but it might not be as much fun as you imagine; most quality assurance testers spend their days playing and replaying the same levels to check for errors. Though it’s hard work, game testers are compensated for their efforts. As of 2010, the U.S. Department of Labor reports the average salary of a game tester at $49,000 a year.

Step 1

Familiarize yourself with computer systems and popular console technology. Testers play games on a variety of platforms, and may be asked to install or uninstall hardware or software in the course of their work. According to 25-year veteran game designer Tom Sloper, computer literacy is an absolute must for game testers.

Step 2

Play as many games as possible. Read gaming magazines; get to know the lingo and genres. Many game players stick to one or two genres — but you won’t be able to pick the types of games you test, so you should be familiar with many different genres.

Step 3

Volunteer to participate in public beta tests of games. Quality assurance testers must be detail-oriented and thorough; demonstrate your aptitude for game testing by doing an exceptional job testing beta releases. Take comprehensive notes if you encounter any bugs; play and replay all of the events leading up to buggy responses and supply detailed feedback on every game error you come across.

Step 4

Learn how to write a bug report. Find bug reports online, and practice creating reports of your own that include the three essential elements of a bug report: what happened, what you expected to happen, and the exact steps required to repeat the bug. Knowing how to write a bug report will be a huge advantage when it comes time to apply for game testing positions.

Step 5

Practice effective written communication. Game testers’ bug reports should communicate game issues clearly enough that no follow-up questions are required.

Step 6

Start your own gaming blog. Greg Off, President of game marketing company Off Base Productions, advises people looking to breaking into the gaming industry to create their own game-oriented blogs. A great addition to a would-be game tester resume, a blog shows that you are committed to games — and can also serve as a platform to network with others in the industry.

Step 7

Join a game-focused social network and make friends. According to a recent article published by CNN, only about 20 percent of job openings are actually advertised — the rest are filled by people who know employees already working at the companies.

Step 8

Participate in game art contests or game review competitions. Winning an award in either type of contest is an excellent way to get the attention of game development studios.

Step 9

Get a college degree. Tom Sloper strongly recommends obtaining a degree before applying for a job as a game tester. Game design, computer science and communications are all subjects that would lend themselves to a career in game development.

Step 10

Apply for an internship at a game company. Lauren Svenson, a publicist for EA, encourages anyone who wants to get into the game industry to seek out internships. The opportunity to meet people and make connections, she maintains, is even more valuable than the experience of working on the games themselves.

Step 11

Create a resume that highlights your education, beta testing experience and communication skills. Attach a cover letter detailing your specific interest in a game testing position and point out any activities that demonstrate your dedication to game development and testing.

Step 12

Email your resume to every game company within commuting distance. According to Tom Sloper, you will not be able to test games from home — so if there is no game company within driving distance, you may need to move. Alex Jones, a producer at Capcom, broke into the industry by sending out resumes left and right: ‚ÄúI looked in the back of every video game magazine and sent my resume out to all of them within a 50 mile radius.‚ÄĚ

And what about you? Have you started your on blog or game bug report?

A verdade sobre ser um Game Beta Tester

Ol√° pessoal, tudo bem?

Encontrei este texto em Inglês no site http://thegameprodigy.com e resolvi traduzir e adaptá-lo para um melhor entendimento. Vale ressaltar que os comentários que efetuei são somente para melhor compreensão do texto e não refletem a minha opinião.

Boa leitura!

“Muitos estudantes sonham em ser um Beta Tester ou Game Tester, algu√©m que joga video-game para viver. Para ser como o emprego dos sonhos, certo? Voc√™ √© algu√©m que adora jogar video-games, ent√£o o que poderia ser possivelmente melhor do que sentar em uma confort√°vel cadeira, bebendo refrigerante e jogando enquanto √© pago para isso? Existem milhares de sites e propagandas tentando fisgar estudantes confiantes para programas e universidades para se tornarem Game Tester, e existe at√© uma central de TV falando disto. √Č uma isca t√£o f√°cil de se morder que muitos estudantes se deixam levar por este sonho, esperando que terminem conseguindo o que consideram o emprego perfeito.

Infelizmente, ser um Beta Tester profissional n√£o √© tudo isso que dizem ser. Quality Assurance (Em tradu√ß√£o livre Garantia de Qualidade), ou QA como √© chamado pela ind√ļstria de games, vem com v√°rios pontos negativos que os estudantes n√£o est√£o cientes, enquanto procuram o mar de rosas e desenham isso nas suas mentes. Eu (Brice – autor do outro site) tenho trabalhado com v√°rias pessoas √≥timas que s√£o Game Testers e, enquanto esta pode ser uma carreira √≥tima para alguns, para a maioria dos estudantes que eu aconselho, n√£o √© uma boa escolha. Aqui est√£o algumas raz√Ķes por isso e existem algumas melhores op√ß√Ķes que eu tento dirigir os estudantes ao inv√©s.

A primeira desvantagem é que o trabalho não é, nem perto, tão divertido quanto você pensa ser; pelo contrário, é bastante tedioso. Estudantes se imaginam testando jogos como sendo similar quando eles estão com seus amigos Рsentados juntos, jogando algumas partidas aqui e ali, e testando os novos jogos quando forem lançados. Trabalhar em QA não é nada disto. O primeiro propósito de Quality Assurance (QA) é encontrar bugs e problemas nos jogos, como crashings (exemplo de quando o jogo trava), glitches nas imagens (imagens distorcidas ou fora de padrão) ou comportamentos incorretos. A fim de encontrar esses bugs, QA tem que jogar o game várias vezes. De novo e de novo. Por exemplo, se você estiver trabalhando em Call of Duty, então quando o primeiro level estiver pronto, você irá jogá-lo. Depois você irá jogá-lo novamente. E de novo. Você tentará fazer algo ligeiramente diferente cada vez que jogar, esperando que o jogo trave ou dê algum problema. Você vai acabar jogando o mesmo level, literalmente, centenas de vezes. Isto é, de longe, o mar de rosas que muitas pessoas retratam dos Game Testers e tem um sentimento muito próximo a um trabalho em uma linha de montagem.

A segunda desvantagem de ser um Beta Tester √© o baixo sal√°rio. De todas as carreiras em jogos dispostas nas pesquisas de sal√°rios na ind√ļstria de jogos, QA frequentemente √© ranqueado como o menor, em mais de $26.000, mais baixo do que a instru√ß√£o mais baixa.

(*Nota do autor desde blog: Isto seria em torno de $ 2150,00 d√≥lares por m√™s, levando em considera√ß√£o que voc√™ trabalharia 5 dias por semana, 8 horas por dia (160 horas no final do m√™s = $ 13,45/hora.) Tamb√©m n√£o podemos esquecer que, isto transferidos para R$, seria √ďTIMO, mas o que voc√™ ganha em Dollar, voc√™ gasta em Dollar. A grosso modo, imagine voc√™ ganhando R$ 2.000,00 no Brasil…. complicado…)

Até mesmo lideres e pessoas de QA com experiência não são bem pagos. Essa é uma grande desvantagem quando considerar qual caminho seguir na carreira de jogos.

A √ļltima desvantagem √© que o trabalho de QA √© limitada em plano de carreira. Algums QA testers conseguem seguir em outra carreira como designs ou produ√ß√£o, mas a maioria dos QA testers ficam presos ao QA pela vida toda, n√£o importando o quanto s√£o competentes e habilidosos. Pode ser bastante dif√≠cil seguir para outra area e, levando em considera√ß√£o que todos querem ser um QA Tester, n√£o existe muito poder de negocia√ß√£o para ir trabalha em outras empresas.

Ent√£o, o que um Gamer deve fazer?

Na minha (Brice) carreira de reuni√Ķes com pais e estudantes, eu constantemente os aconselho em considerar uma carreira de Beta Tester ou QA somente quando j√° considerado outros caminhos primeiro. Enquanto eu trabalhava com grandes pessoas em QA, se voc√™ se tornar um designer, artista ou engenheiro, ent√£o voc√™ ter√° um sal√°rio melhor, ter possibilidade de grande autonomia de trabalho e ter melhores oportunidades na sua carreira.

Fonte: http://thegameprodigy.com/the-truth-about-being-a-game-beta-tester/

Originalmente publicado em 09/04/2013.

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