As I promissed, here we go with the second part of “Talking About Books”. If you miss part One, click here.
Once again, thanks to Tom Sloper for the quite selection of literature.
Serious Games: Games That Educate, Train, and Inform
by Sande Chen & David Michael
Publisher: Course Technology PTR; ISBN: 1592006221
Book Description “Serious Games: Games that Educate, Train, and Inform” will help you learn how to take what you’ve learned in making games for fun and apply it to making “serious games”: games for education, training, healing, and more. It will provide an overview of all of the major markets for serious games. This overview will include examples of what has been done with video games in these markets, and what is anticipated in the future, including market scope, goals of each emerging market, game types offering greatest potential, the shortest route to market by category, development budgets by category, and barriers for developers to consider.
(Blog’s Author: As we are talking about Serious Games, do not forget to check my Final Paper about a Serious Game inside the Foreign Trade Area – check it out here)
Game Design Workshop: Designing, Prototyping, and Playtesting Games
by Tracy Fullerton
Publisher: Morgan Kaufmann; 2nd edition (February 8, 2008)
The publisher of 1st edition says: Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting, and redesigning your own games with exercises that teach essential design skills.
Andrew Rollings and Ernest Adams On Game Design
by Andrew Rollings and Ernest Adams (duh)
New Riders; ISBN 76092-02300.
What people are saying about this book: “This book sets the record straight as to what ‘game design’ is and why it’s important.” – Tom Sloper; President, Sloperama Productions.
Also see Ernest Adams’ website, at www.designersnotebook.com.
Game Design by Bob Bates
Thomson Course Technology ; ISBN: 1-59200-493-8
The publisher says: A behind-the-scenes look at how a game gets designed and developed – from the day the idea is born to the day the box hits the shelves.
Rules of Play: Game Design Fundamentals
by Katie Salen & Eric Zimmerman
The MIT Press ; ISBN: 0-262-24045-9
The publisher says: A much-needed primer for this emerging field. A unified model for looking at all kinds of games, from board games and sports to computer and video games.
The Indie Game Development Survival Guide
by David Michael
Publisher: Charles River Media; ISBN: 1584502142.
Ok, not much to say about this last book, but Google is there for a reason. 🙂
Go for it and enjoy the reading!
I will keep posting the other books during the week. So, stay tuned! for part III!